register logic
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@@ -4,13 +4,6 @@ import (
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inkwell "git.teletypegames.org/engines/inkwell"
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)
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func registerCharacter(w *World) {
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for _, c := range []inkwell.Character{
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characterPaul(),
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characterDex(),
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characterMysteryTape(),
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characterSupportTape(),
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} {
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w.G.CharacterManager.Register(c)
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}
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}
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type Character = inkwell.Character
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var CharacterManager = NewManager(func(entity Character) string { return entity.Name })
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