register logic
This commit is contained in:
@@ -1,10 +1,10 @@
|
||||
package inc
|
||||
|
||||
func registerContent(w *World) {
|
||||
registerBackground(w)
|
||||
registerCharacter(w)
|
||||
registerItem(w)
|
||||
registerDialog(w)
|
||||
registerScript(w)
|
||||
registerScreen(w)
|
||||
func registerContent() {
|
||||
registerAll(BackgroundManager, World.G.AssetManager.Register)
|
||||
registerAll(CharacterManager, World.G.CharacterManager.Register)
|
||||
registerAll(ItemManager, World.G.ItemManager.Register)
|
||||
registerAll(DialogManager, World.G.DialogueManager.Register)
|
||||
registerAll(ScriptManager, World.G.ScriptManager.Register)
|
||||
registerScreen()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user