register logic
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+3
-9
@@ -4,12 +4,6 @@ import (
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inkwell "git.teletypegames.org/engines/inkwell"
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)
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func registerItem(w *World) {
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for _, i := range []inkwell.Item{
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itemNoodleLetter(),
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itemBlackMarketArmilla(),
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itemMysteryTape(),
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} {
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w.G.ItemManager.Register(i)
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}
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}
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type Item = inkwell.Item
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var ItemManager = NewManager(func(entity Item) string { return entity.Name })
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