register logic
This commit is contained in:
+21
-13
@@ -6,26 +6,34 @@ import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
func screenSelector(rest []screen) screen {
|
||||
func init() {
|
||||
ScreenManager.Register(Screen{
|
||||
Name: ScreenSelector,
|
||||
Title: "SAN FRANCISCO",
|
||||
Background: BgSelector,
|
||||
Actors: []inkwell.SceneActor{},
|
||||
Walkboxes: []inkwell.Polygon{},
|
||||
})
|
||||
}
|
||||
|
||||
func fillSelectorPins() {
|
||||
selector, ok := ScreenManager.GetByName(ScreenSelector)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
var exits []exit
|
||||
for _, s := range rest {
|
||||
if !s.onSelector {
|
||||
for _, entity := range ScreenManager.GetAll() {
|
||||
if !entity.OnSelector {
|
||||
continue
|
||||
}
|
||||
exits = append(exits, exit{
|
||||
to: s.name,
|
||||
label: pinLabel(s.title),
|
||||
to: entity.Name,
|
||||
label: pinLabel(entity.Title),
|
||||
area: pin(len(exits)),
|
||||
})
|
||||
}
|
||||
return screen{
|
||||
name: ScreenSelector,
|
||||
title: "SAN FRANCISCO",
|
||||
background: BgSelector,
|
||||
exits: exits,
|
||||
actors: []inkwell.SceneActor{},
|
||||
walkboxes: []inkwell.Polygon{},
|
||||
}
|
||||
selector.Exits = exits
|
||||
ScreenManager.Register(selector)
|
||||
}
|
||||
|
||||
const (
|
||||
|
||||
Reference in New Issue
Block a user