register logic

This commit is contained in:
2026-08-29 23:59:56 +02:00
parent ddea3b0893
commit 94649a38fe
83 changed files with 830 additions and 699 deletions
+4 -4
View File
@@ -4,11 +4,11 @@ import (
inkwell "git.teletypegames.org/engines/inkwell"
)
func scriptAwakeningFinale(w *World) inkwell.Script {
return inkwell.Script{
func init() {
ScriptManager.Register(Script{
Name: ScriptFinale,
Actions: inkwell.Seq(
SetMode(w, ModeCutscene),
SetMode(ModeCutscene),
inkwell.Wait(0.6),
inkwell.Say(Paul, "I'm putting it in. That's all this is."),
inkwell.Wait(0.4),
@@ -19,5 +19,5 @@ func scriptAwakeningFinale(w *World) inkwell.Script {
inkwell.Wait(1.0),
inkwell.ShowEnd("REAL WORLD — end of game two"),
),
}
})
}