register logic
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@@ -4,11 +4,11 @@ import (
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inkwell "git.teletypegames.org/engines/inkwell"
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)
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func scriptAwakeningFinale(w *World) inkwell.Script {
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return inkwell.Script{
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func init() {
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ScriptManager.Register(Script{
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Name: ScriptFinale,
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Actions: inkwell.Seq(
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SetMode(w, ModeCutscene),
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SetMode(ModeCutscene),
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inkwell.Wait(0.6),
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inkwell.Say(Paul, "I'm putting it in. That's all this is."),
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inkwell.Wait(0.4),
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@@ -19,5 +19,5 @@ func scriptAwakeningFinale(w *World) inkwell.Script {
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inkwell.Wait(1.0),
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inkwell.ShowEnd("REAL WORLD — end of game two"),
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),
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}
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})
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}
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