register logic
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@@ -4,11 +4,6 @@ import (
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inkwell "git.teletypegames.org/engines/inkwell"
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)
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func registerScript(w *World) {
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for _, s := range []inkwell.Script{
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scriptTapeInsert(w),
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scriptAwakeningFinale(w),
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} {
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w.G.ScriptManager.Register(s)
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}
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}
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type Script = inkwell.Script
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var ScriptManager = NewManager(func(entity Script) string { return entity.Name })
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