register logic

This commit is contained in:
2026-08-29 23:59:56 +02:00
parent ddea3b0893
commit 94649a38fe
83 changed files with 830 additions and 699 deletions
+3 -8
View File
@@ -4,11 +4,6 @@ import (
inkwell "git.teletypegames.org/engines/inkwell"
)
func registerScript(w *World) {
for _, s := range []inkwell.Script{
scriptTapeInsert(w),
scriptAwakeningFinale(w),
} {
w.G.ScriptManager.Register(s)
}
}
type Script = inkwell.Script
var ScriptManager = NewManager(func(entity Script) string { return entity.Name })