register logic

This commit is contained in:
2026-08-29 23:59:56 +02:00
parent ddea3b0893
commit 94649a38fe
83 changed files with 830 additions and 699 deletions
+27 -18
View File
@@ -12,7 +12,7 @@ const (
ModeMenu Mode = "menu"
)
type World struct {
type world struct {
G *inkwell.Game
mode Mode
@@ -29,42 +29,51 @@ type World struct {
tapeLine inkwell.Action
}
func newWorld(g *inkwell.Game) *World {
return &World{
G: g,
mode: ModePlay,
}
var World = &world{}
func (w *world) attach(g *inkwell.Game) {
w.G = g
w.mode = ModePlay
w.scene = ""
w.prev = ""
w.paused = false
w.pending = ""
w.queue = nil
w.running = nil
w.top = nil
w.tapeWaiting = false
w.tapeLine = nil
}
func (w *World) Mode() Mode { return w.mode }
func (w *world) Mode() Mode { return w.mode }
func (w *World) SetMode(m Mode) { w.mode = m }
func (w *world) SetMode(m Mode) { w.mode = m }
func (w *World) HUDVisible() bool { return w.mode == ModePlay }
func (w *world) HUDVisible() bool { return w.mode == ModePlay }
func (w *World) Scene() string { return w.scene }
func (w *world) Scene() string { return w.scene }
func (w *World) Previous() string { return w.prev }
func (w *world) Previous() string { return w.prev }
func (w *World) Paused() bool { return w.paused }
func (w *world) Paused() bool { return w.paused }
func (w *World) SetTopBar(t *inkwell.TopBar) { w.top = t }
func (w *world) SetTopBar(t *inkwell.TopBar) { w.top = t }
func (w *World) Slot2() string {
func (w *world) Slot2() string {
if v, ok := w.G.State.Var(VarSlot2).(string); ok {
return v
}
return ""
}
func (w *World) SetSlot2(item string) { w.G.State.SetVar(VarSlot2, item) }
func (w *world) SetSlot2(item string) { w.G.State.SetVar(VarSlot2, item) }
func (w *World) SetPending(item string) { w.pending = item }
func (w *world) SetPending(item string) { w.pending = item }
func (w *World) TakePending() string {
func (w *world) TakePending() string {
item := w.pending
w.pending = ""
return item
}
func (w *World) TapeWaiting() bool { return w.tapeWaiting }
func (w *world) TapeWaiting() bool { return w.tapeWaiting }