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package inc
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// Backgrounds — one image asset per screen, one file each.
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//
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// A background is the whole of a screen's art: inkwell scales it over the
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// entire window, so every file here points at a 640×380 PNG under assets/bg/,
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// the size the concept-art deck is drawn at. Two of them are not painted yet
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// and fall back to inkwell's placeholder.
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//
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// The order below is the deck's, which is the wiki's location-catalogue order
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// (projects/realworld/entities#helyszinek).
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import (
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inkwell "git.teletypegames.org/engines/inkwell"
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)
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// registerBackground adds every background to the game.
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func registerBackground(w *World) {
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for _, a := range []inkwell.Asset{
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backgroundSelector(),
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