remove comments
This commit is contained in:
@@ -4,12 +4,6 @@ import (
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
)
|
||||
|
||||
// awakeningFinale is the end of game two. The point of it, mechanically, is
|
||||
// the theme switch: this is where the Nokia-punk texture breaks in.
|
||||
//
|
||||
// Run it early and often during development (`go run . -finale`) — it is the
|
||||
// single most important visual beat in the game, so you want to be looking at
|
||||
// it long before the surrounding scene exists.
|
||||
func scriptAwakeningFinale(w *World) inkwell.Script {
|
||||
return inkwell.Script{
|
||||
Name: ScriptFinale,
|
||||
|
||||
Reference in New Issue
Block a user