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@@ -6,9 +6,6 @@ import (
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inkwell "git.teletypegames.org/engines/inkwell"
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)
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// The arrow keys walk the deck in registration order and wrap at both ends —
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// until the beats grow doors, that walk is the only way through most screens,
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// so a dead end at either end would strand the player on a greybox screen.
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func TestScreenNavWrapsBothWays(t *testing.T) {
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g := inkwell.NewGame("t", ScreenW, ScreenH)
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for _, n := range []string{"a", "b", "c"} {
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