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package screen
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import "git.teletypegames.org/games/realworld/internal/names"
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// paulShop is where the game starts: the junk shop and garage Paul lives
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// behind (wiki: entities#helyszinek). It is the only screen outside San
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// Francisco — Noodle's letter arrives here and puts him on a bus
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// (wiki: entities, Paul's timeline 1–2).
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//
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// The bus is a screen the deck does not have, so the exit is the journey
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// itself: one way, with no coming back to the shop mid-story. That is also why
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// the shop is not on the selector — it is not one of the city's locations.
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func paulShop() screen {
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return screen{
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name: names.ScreenPaulShop,
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title: "PAUL'S SHOP — JUNK AND GARAGE",
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background: names.BgPaulShop,
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exits: []exit{
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{to: names.ScreenNoodleHouse, label: "the bus to San Francisco", side: sideNear},
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},
|
||||
}
|
||||
}
|
||||
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