@@ -0,0 +1,36 @@
|
||||
package ui
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
inkwell "git.teletypegames.org/engines/inkwell"
|
||||
|
||||
"git.teletypegames.org/games/realworld/internal/world"
|
||||
)
|
||||
|
||||
// The arrow keys walk the deck in registration order and wrap at both ends —
|
||||
// until the beats grow doors, that walk is the only way through most screens,
|
||||
// so a dead end at either end would strand the player on a greybox screen.
|
||||
func TestScreenNavWrapsBothWays(t *testing.T) {
|
||||
g := inkwell.NewGame("t", ScreenW, ScreenH)
|
||||
for _, n := range []string{"a", "b", "c"} {
|
||||
g.SceneManager.Register(inkwell.Scene{Name: n, Background: "bg"})
|
||||
}
|
||||
w := world.New(g)
|
||||
nav := &screenNav{Name: "screen_nav", W: w}
|
||||
at := func(name string) { world.EnterScene(w, name).Start().Tick(&inkwell.Ctx{Game: g}) }
|
||||
|
||||
for _, tc := range []struct {
|
||||
from string
|
||||
step int
|
||||
want string
|
||||
}{
|
||||
{"a", 1, "b"}, {"b", 1, "c"}, {"c", 1, "a"},
|
||||
{"c", -1, "b"}, {"b", -1, "a"}, {"a", -1, "c"},
|
||||
} {
|
||||
at(tc.from)
|
||||
if got := nav.neighbour(g, tc.step); got != tc.want {
|
||||
t.Errorf("from %q step %+d = %q, want %q", tc.from, tc.step, got, tc.want)
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user