dirs
ci/woodpecker/push/ebitengine Pipeline was successful

This commit is contained in:
2026-08-30 23:21:06 +02:00
parent 28b1662195
commit c5c0c02c03
115 changed files with 1083 additions and 950 deletions
+11
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
func init() {
Manager.Register(&inkwell.Cursor{
Name: "cursor",
})
}
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
func init() {
Manager.Register(&inkwell.DialogBox{
Name: "dialog",
Bounds: inkwell.Rect(0, ScreenH-LineH*9, DividerX, LineH*9),
LineHeight: LineH,
Padding: Pad,
})
}
+11
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
func init() {
Manager.Register(&inkwell.EndCard{
Name: "endcard",
})
}
+11
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
func init() {
Manager.Register(&inkwell.HotspotDebug{
Name: "hotspot_debug",
})
}
+33
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
func init() {
Manager.Register(&hudFrame{
Name: "hudframe",
})
}
type hudFrame struct {
Name string
}
func (h *hudFrame) GetName() string { return h.Name }
func (h *hudFrame) VisibleWhen() inkwell.Condition { return whenPlaying }
func (h *hudFrame) Layer() inkwell.Layer { return inkwell.LayerPanel }
func (h *hudFrame) Tick(ctx *inkwell.UICtx) {}
func (h *hudFrame) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {
th := ctx.Game.Theme()
vector.DrawFilledRect(dst, 0, HUDTop+1, ScreenW, ScreenH-HUDTop-1, th.PanelBG, false)
vector.StrokeLine(dst, 0, HUDTop, ScreenW, HUDTop, 1, th.CharacterPanelBorder, false)
vector.StrokeLine(dst, DividerX, HUDTop+1, DividerX, ScreenH, 1, th.CharacterPanelBorder, false)
}
func (h *hudFrame) BlocksClickAt(p inkwell.Point) bool { return p.Y >= HUDTop }
+20
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
func init() {
Manager.Register(&inkwell.InventoryBar{
Name: "inventory",
When: whenPlaying,
Origin: inkwell.Point{
X: Pad + 2,
Y: invY,
},
Slots: 8,
Cols: 4,
SlotSize: invSlot,
Gap: invGap,
})
}
+54
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
"git.teletypegames.org/games/realworld/inc"
"git.teletypegames.org/games/realworld/inc/theme"
"git.teletypegames.org/games/realworld/inc/world"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/vector"
)
func init() {
Manager.Register(&letterbox{
Name: "letterbox",
Bar: 36,
})
}
type letterbox struct {
Name string
Bar float64
}
func (l *letterbox) GetName() string { return l.Name }
func (l *letterbox) VisibleWhen() inkwell.Condition { return whenCutscene }
func (l *letterbox) Layer() inkwell.Layer { return inkwell.LayerScene }
func (l *letterbox) Tick(ctx *inkwell.UICtx) {
if !world.TapeWaiting() {
return
}
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
world.TakeTapeOffer()
}
}
func (l *letterbox) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {
g := ctx.Game
th := g.Theme()
bar := l.Bar
if bar <= 0 {
bar = 18
}
w, h := float32(g.Width), float32(g.Height)
black := theme.RGB(0x000000)
vector.DrawFilledRect(dst, 0, 0, w, float32(bar), black, false)
vector.DrawFilledRect(dst, 0, h-float32(bar), w, float32(bar), black, false)
if world.TapeWaiting() {
msg := "SPACE — " + g.CharacterLabel(inc.Dex) + " has something to say"
g.DrawText(dst, msg, g.Width-inkwell.TextWidth(msg)-4, g.Height-int(bar)+4, th.ChatLogResponse)
}
}
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
"git.teletypegames.org/games/realworld/inc"
"git.teletypegames.org/games/realworld/inc/world"
)
type Widget = inkwell.Widget
var Manager = inkwell.NewManager[Widget]()
const (
ScreenW = 640
ScreenH = 380
LineH = inkwell.GlyphH + 2
Pad = 6
TopBarH = LineH + 2
DividerX = 394
HUDH = Pad + LineH + 4 + invSlot*2 + invGap + Pad
HUDTop = ScreenH - HUDH
statusY = HUDTop + Pad
slotsY = HUDTop + Pad + LineH
slotsH = LineH*2 + Pad*2
invY = slotsY + 4
invSlot = 40
invGap = 4
)
var (
whenPlaying = inkwell.VarEq(inc.VarMode, string(world.ModePlay))
whenCutscene = inkwell.VarEq(inc.VarMode, string(world.ModeCutscene))
whenUnpaused = inkwell.And(whenPlaying, inkwell.Not(inkwell.VarEq(inc.VarNote, inc.NotePaused)))
)
+16
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
func init() {
Manager.Register(&inkwell.RadialVerbs{
Name: "verbs",
Trigger: inkwell.MouseButtonRight,
Radius: 58,
Labels: map[string]string{
"look": "Look", "use": "Use", "talk": "Talk", "take": "Take",
},
})
}
+12
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
func init() {
Manager.Register(&inkwell.SceneNav{
Name: "scene_nav",
When: whenUnpaused,
})
}
+15
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
func init() {
Manager.Register(&inkwell.SpeechBubble{
Name: "speech",
MaxWidth: 360,
Padding: Pad,
OffsetY: 8,
FallbackY: TopBarH + Pad,
})
}
+15
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
func init() {
Manager.Register(&inkwell.StatusLine{
Name: "status",
When: whenPlaying,
Y: statusY,
Align: inkwell.AlignLeft,
ScreenWidth: DividerX,
})
}
+108
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package widget
import (
"image/color"
inkwell "git.teletypegames.org/engines/inkwell"
"git.teletypegames.org/games/realworld/inc"
"git.teletypegames.org/games/realworld/inc/tape"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
func init() {
Manager.Register(&tapeChannel{
Name: "channel",
Bounds: inkwell.Rect(DividerX+2, HUDTop+2, ScreenW-DividerX-4, ScreenH-HUDTop-4),
})
}
type tapeChannel struct {
Name string
Bounds inkwell.Rectangle
}
func (t *tapeChannel) GetName() string { return t.Name }
func (t *tapeChannel) VisibleWhen() inkwell.Condition { return whenPlaying }
func (t *tapeChannel) Layer() inkwell.Layer { return inkwell.LayerHUD }
func (t *tapeChannel) Tick(ctx *inkwell.UICtx) {}
func (t *tapeChannel) BlocksClickAt(p inkwell.Point) bool { return t.Bounds.Contains(p) }
func (t *tapeChannel) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {
g := ctx.Game
th := g.Theme()
b := t.Bounds
if b.W <= 0 || b.H <= 0 {
return
}
const lh, pad = LineH, Pad
vector.DrawFilledRect(dst, float32(b.X), float32(b.Y), float32(b.W), float32(b.H), th.ChatLogBG, false)
speaker, speakerCol := t.lastSpeaker(g, th)
g.DrawText(dst, speaker, int(b.X)+pad, int(b.Y)+pad, speakerCol)
hy := float32(b.Y+pad+lh) + 2
vector.StrokeLine(dst, float32(b.X)+pad, hy,
float32(b.X+b.W)-pad, hy, 1, th.CharacterPanelBorder, false)
type line struct {
text string
col color.Color
}
wrapW := int(b.W) - pad*2
var rendered []line
for _, m := range g.Messages() {
var col color.Color
var txt string
switch m.Kind {
case inkwell.LogAction:
col, txt = th.ChatLogPrompt, m.Text
case inkwell.LogResponse:
if !tape.Is(m.Speaker) {
continue
}
col, txt = speechColor(g, m.Speaker, th.ChatLogResponse), m.Text
default:
col, txt = th.ChatLogSystem, m.Text
}
for _, wl := range inkwell.WrapText(txt, wrapW) {
rendered = append(rendered, line{
text: wl,
col: col,
})
}
}
top := int(b.Y) + pad + lh + 6
maxLines := (int(b.Y+b.H) - pad - top) / lh
if maxLines <= 0 {
return
}
if start := len(rendered) - maxLines; start > 0 {
rendered = rendered[start:]
}
for i, ln := range rendered {
g.DrawText(dst, ln.text, int(b.X)+pad, top+i*lh, ln.col)
}
}
func (t *tapeChannel) lastSpeaker(g *inkwell.Game, th inkwell.Theme) (string, color.Color) {
msgs := g.Messages()
for i := len(msgs) - 1; i >= 0; i-- {
m := msgs[i]
if m.Kind == inkwell.LogResponse && tape.Is(m.Speaker) {
return g.CharacterLabel(m.Speaker), speechColor(g, m.Speaker, th.ChatLogResponse)
}
}
return g.CharacterLabel(inc.Dex), speechColor(g, inc.Dex, th.ChatLogResponse)
}
func speechColor(g *inkwell.Game, name string, fallback color.Color) color.Color {
if c, ok := g.CharacterManager.Get(name); ok && c.SpeechColor != nil {
return c.SpeechColor
}
return fallback
}
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
"git.teletypegames.org/games/realworld/inc"
"git.teletypegames.org/games/realworld/inc/tape"
"git.teletypegames.org/games/realworld/inc/world"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
func init() {
Manager.Register(&tapeSlots{
Name: "tapes",
Bounds: inkwell.Rect(192, slotsY, 194, slotsH),
})
}
type tapeSlots struct {
Name string
Bounds inkwell.Rectangle
}
func (t *tapeSlots) GetName() string { return t.Name }
func (t *tapeSlots) VisibleWhen() inkwell.Condition { return whenPlaying }
func (t *tapeSlots) Layer() inkwell.Layer { return inkwell.LayerHUD }
func (t *tapeSlots) BlocksClickAt(p inkwell.Point) bool { return t.Bounds.Contains(p) }
func (t *tapeSlots) slotRects() (inkwell.Rectangle, inkwell.Rectangle) {
b := t.Bounds
w := (b.W - Pad) / 2
return inkwell.Rect(b.X, b.Y, w, b.H), inkwell.Rect(b.X+w+Pad, b.Y, w, b.H)
}
func (t *tapeSlots) Tick(ctx *inkwell.UICtx) {
g := ctx.Game
mp := g.Input.Point()
r1, r2 := t.slotRects()
switch {
case r1.Contains(mp):
g.SetHoverLabel(g.CharacterLabel(inc.Dex))
case r2.Contains(mp):
if s := world.Slot2(); s != "" {
g.SetHoverLabel(itemLabel(g, s))
} else {
g.SetHoverLabel("empty tape slot")
}
}
if !g.Input.LeftClicked() {
return
}
if !r1.Contains(mp) && !r2.Contains(mp) {
return
}
g.Input.ConsumeLeft()
slot2 := r2.Contains(mp)
sel := g.Inventory.Selected()
if slot2 && sel != "" {
g.Inventory.Select("")
if tape.IsItem(sel) {
world.SetPending(sel)
world.Do(inkwell.RunScript(inc.ScriptTapeInsert))
return
}
world.Do(inkwell.Say(inc.Dex, "That isn't a tape, Paul. That's an object. There is a difference."))
return
}
if !slot2 && sel != "" {
g.Inventory.Select("")
world.Do(inkwell.Say(inc.Dex, "The first slot is mine. I'm not moving."))
return
}
switch g.SelectedVerb() {
case "talk":
if !slot2 {
world.Do(world.Paused(inkwell.RunDialogue(inc.DlgDex)))
return
}
if s := world.Slot2(); s != "" {
world.Do(world.Paused(inkwell.RunDialogue(tape.Dialogue(s))))
return
}
world.Do(inkwell.Say(inc.Dex, "Empty. Nobody to talk to."))
default:
if !slot2 {
world.Do(inkwell.Say(inc.Dex, "Me. Four kilobytes of a dead man. Be grateful."))
return
}
if s := world.Slot2(); s != "" {
world.Do(inkwell.Say(inc.Dex, "That is the second slot. Be careful what you let in."))
return
}
world.Do(inkwell.Say(inc.Dex, "The second slot is empty. That's the rarer state."))
}
}
func (t *tapeSlots) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {
g := ctx.Game
th := g.Theme()
r1, r2 := t.slotRects()
drawSlot := func(r inkwell.Rectangle, label, body string, filled bool) {
bg, border, col := th.InventorySlotBG, th.ChatLogSystem, th.ChatLogSystem
if filled {
bg, border, col = th.PanelBG, th.CharacterPanelBorder, th.ChatLogResponse
}
vector.DrawFilledRect(dst, float32(r.X), float32(r.Y), float32(r.W), float32(r.H), bg, false)
vector.StrokeRect(dst, float32(r.X), float32(r.Y), float32(r.W), float32(r.H), 1, border, false)
x, inner := int(r.X)+Pad, int(r.W)-Pad*2
g.DrawText(dst, label, x, int(r.Y)+Pad/2, th.ChatLogSystem)
g.DrawText(dst, inkwell.ClipText(body, inner), x, int(r.Y)+Pad/2+LineH, col)
}
drawSlot(r1, "SLOT 1", g.CharacterLabel(inc.Dex), true)
if s := world.Slot2(); s != "" {
drawSlot(r2, "SLOT 2", itemLabel(g, s), true)
} else {
drawSlot(r2, "SLOT 2", "empty", false)
}
}
func itemLabel(g *inkwell.Game, name string) string {
if it, ok := g.ItemManager.Get(name); ok && it.Description != "" {
return it.Description
}
return name
}
+16
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package widget
import (
inkwell "git.teletypegames.org/engines/inkwell"
"git.teletypegames.org/games/realworld/inc"
)
func init() {
Manager.Register(&inkwell.TopBar{
Name: "topbar",
When: whenPlaying,
Height: TopBarH,
TimeVar: inc.VarArmillaStrip,
NoteVar: inc.VarNote,
})
}