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package widget
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import (
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inkwell "git.teletypegames.org/engines/inkwell"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/vector"
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)
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func init() {
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Manager.Register(&hudFrame{
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Name: "hudframe",
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})
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}
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type hudFrame struct {
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Name string
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}
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func (h *hudFrame) GetName() string { return h.Name }
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func (h *hudFrame) VisibleWhen() inkwell.Condition { return whenPlaying }
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func (h *hudFrame) Layer() inkwell.Layer { return inkwell.LayerPanel }
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func (h *hudFrame) Tick(ctx *inkwell.UICtx) {}
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func (h *hudFrame) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {
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th := ctx.Game.Theme()
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vector.DrawFilledRect(dst, 0, HUDTop+1, ScreenW, ScreenH-HUDTop-1, th.PanelBG, false)
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vector.StrokeLine(dst, 0, HUDTop, ScreenW, HUDTop, 1, th.CharacterPanelBorder, false)
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vector.StrokeLine(dst, DividerX, HUDTop+1, DividerX, ScreenH, 1, th.CharacterPanelBorder, false)
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}
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func (h *hudFrame) BlocksClickAt(p inkwell.Point) bool { return p.Y >= HUDTop }
|
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