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package widget
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import (
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inkwell "git.teletypegames.org/engines/inkwell"
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"git.teletypegames.org/games/realworld/inc"
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"git.teletypegames.org/games/realworld/inc/world"
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)
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type Widget = inkwell.Widget
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var Manager = inkwell.NewManager[Widget]()
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const (
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ScreenW = 640
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ScreenH = 380
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LineH = inkwell.GlyphH + 2
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Pad = 6
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TopBarH = LineH + 2
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DividerX = 394
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HUDH = Pad + LineH + 4 + invSlot*2 + invGap + Pad
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HUDTop = ScreenH - HUDH
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statusY = HUDTop + Pad
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slotsY = HUDTop + Pad + LineH
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slotsH = LineH*2 + Pad*2
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invY = slotsY + 4
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invSlot = 40
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invGap = 4
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)
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var (
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whenPlaying = inkwell.VarEq(inc.VarMode, string(world.ModePlay))
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whenCutscene = inkwell.VarEq(inc.VarMode, string(world.ModeCutscene))
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whenUnpaused = inkwell.And(whenPlaying, inkwell.Not(inkwell.VarEq(inc.VarNote, inc.NotePaused)))
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)
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