screen to scene
ci/woodpecker/push/ebitengine Pipeline was successful

This commit is contained in:
2026-08-30 00:15:26 +02:00
parent 94649a38fe
commit da1410cb4a
62 changed files with 623 additions and 615 deletions
-8
View File
@@ -17,8 +17,6 @@ type world struct {
mode Mode
scene string
prev string
paused bool
pending string
queue []inkwell.Action
@@ -34,8 +32,6 @@ var World = &world{}
func (w *world) attach(g *inkwell.Game) {
w.G = g
w.mode = ModePlay
w.scene = ""
w.prev = ""
w.paused = false
w.pending = ""
w.queue = nil
@@ -51,10 +47,6 @@ func (w *world) SetMode(m Mode) { w.mode = m }
func (w *world) HUDVisible() bool { return w.mode == ModePlay }
func (w *world) Scene() string { return w.scene }
func (w *world) Previous() string { return w.prev }
func (w *world) Paused() bool { return w.paused }
func (w *world) SetTopBar(t *inkwell.TopBar) { w.top = t }