new file structure

This commit is contained in:
2026-08-29 23:25:36 +02:00
parent bbc3faf3d7
commit ec48cd6b37
96 changed files with 805 additions and 969 deletions
+59
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// Package inc is the whole game, in one flat package.
//
// Every file is named [category].[name].go: one category per concern, one
// entity per file. A category's <category>.manager.go holds what ties that
// category together — its Register, its shared types — and the files beside it
// hold one screen, one background, one item each.
//
// This file is the boot category: it wires the layers together, and it is the
// only place where the world, the content, the theme and the HUD meet. main.go
// knows nothing else.
package inc
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
// Opts are the run parameters.
type Opts struct {
Screen string // starting screen; empty means the alley
Finale bool // start with the finale, to try the Nokia-punk theme switch
}
// New builds a ready-to-run game.
func New(o Opts) *inkwell.Game {
start := o.Screen
if start == "" {
start = ScreenAlley
}
g := inkwell.NewGame("Real World", ScreenW, ScreenH)
g.MaxLogLines = 64
w := newWorld(g)
registerTheme(g)
registerContent(w)
g.UseTheme(RealWorld)
registerUI(w)
g.StartAt(start)
g.OnStart(inkwell.Seq(bootOpening(w, start, o.Finale)...))
return g
}
func bootOpening(w *World, start string, finale bool) []inkwell.Action {
acts := []inkwell.Action{
EnterScene(w, start),
// Beat 2 (the police station) will set the tip flag. Until that beat
// is written we set it here so the alley slice is playable end to end —
// the conditional branch itself is real code, not bypassed.
inkwell.SetFlag(FlagPoliceTip),
inkwell.Say(Paul, "Back alley. Just like the clerk said."),
TapeSay(Dex, "A government office tipped you off to remove something from a scene. That doesn't strike you as odd?"),
}
if finale {
acts = append(acts, inkwell.RunScript(ScriptFinale))
}
return acts
}