new file structure

This commit is contained in:
2026-08-29 23:25:36 +02:00
parent bbc3faf3d7
commit ec48cd6b37
96 changed files with 805 additions and 969 deletions
+23
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@@ -0,0 +1,23 @@
package inc
// Characters — the game's cast, one file each.
//
// Tapes are characters too, not props — the wiki is explicit about it. They
// have no body in the scene, so they carry no W/H and never appear in
// Scene.Actors; their voice lives in the tape channel (see TapeSay).
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
// registerCharacter adds every character to the game.
func registerCharacter(w *World) {
for _, c := range []inkwell.Character{
characterPaul(),
characterDex(),
characterMysteryTape(),
characterSupportTape(),
} {
w.G.CharacterManager.Register(c)
}
}