new file structure
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package inc
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// The HUD's coloured text rendering.
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//
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// inkwell's drawText (asset.text.go) discards its colour argument (`_ = c`) and
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// always renders white through the ebitenutil debug font. The two-channel
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// colour rule — "if something is amber, a tape said it" — cannot work through
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// it, so the custom widgets do not call Game.DrawText: they render glyphs onto
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// a scratch image and blit it tinted with ColorScale. The built-in widgets
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// (StatusLine, DialogBox, TopBar) still render white. See README, "Engine
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// workarounds".
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import (
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"image"
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"image/color"
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"unicode/utf8"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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)
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// glyphW and glyphH are the ebitenutil debug font's cell. The engine's own
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// textWidth uses the same 6px but counts bytes, which mismeasures any
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// non-ASCII text; we count runes.
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const (
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glyphW = 6
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glyphH = 16
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)
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var scratch *ebiten.Image
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// textW is the pixel width of a string, counted in runes.
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func textW(s string) int { return utf8.RuneCountInString(s) * glyphW }
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// drawTextC draws one line in colour c, with the same origin as DebugPrintAt.
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func drawTextC(dst *ebiten.Image, s string, x, y int, c color.Color) {
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if s == "" {
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return
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}
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w, h := textW(s)+glyphW, glyphH
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if scratch == nil || scratch.Bounds().Dx() < w || scratch.Bounds().Dy() < h {
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nw, nh := w, h
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if nw < 320 {
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nw = 320
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}
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scratch = ebiten.NewImage(nw, nh)
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}
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scratch.Clear()
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ebitenutil.DebugPrintAt(scratch, s, 0, 0)
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if c == nil {
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c = color.White
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}
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r, g, b, a := c.RGBA()
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(x), float64(y))
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op.ColorScale.Scale(
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float32(r)/0xffff, float32(g)/0xffff, float32(b)/0xffff, float32(a)/0xffff,
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)
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dst.DrawImage(scratch.SubImage(image.Rect(0, 0, w, h)).(*ebiten.Image), op)
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}
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// wrap breaks s at word boundaries into lines no wider than maxPx. The engine's
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// wrapText is unexported and byte-based, hence our own.
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func wrap(s string, maxPx int) []string {
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if maxPx <= glyphW || textW(s) <= maxPx {
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return []string{s}
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}
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var out []string
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line, word := "", ""
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flush := func() {
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if line != "" {
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out = append(out, line)
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line = ""
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}
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}
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emit := func() {
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if word == "" {
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return
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}
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switch {
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case line == "":
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line = word
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case textW(line+" "+word) <= maxPx:
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line += " " + word
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default:
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flush()
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line = word
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}
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word = ""
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}
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for _, r := range s {
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switch r {
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case ' ':
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emit()
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case '\n':
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emit()
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flush()
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default:
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word += string(r)
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}
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}
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emit()
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flush()
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if len(out) == 0 {
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return []string{s}
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}
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return out
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}
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// clip truncates a string so it fits into maxPx.
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func clip(s string, maxPx int) string {
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r := []rune(s)
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max := maxPx / glyphW
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switch {
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case max <= 0:
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return ""
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case len(r) <= max:
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return s
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case max == 1:
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return string(r[:1])
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default:
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return string(r[:max-1]) + "…"
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}
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}
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