Commit Graph
4 Commits
Author SHA1 Message Date
mr.zeroandClaude Opus 5 07312f0f29 Drop the duplicate Manager, use inkwell's
ci/woodpecker/push/ebitengine Pipeline was successful
The engine already had the registry the game was reimplementing:
inkwell.Manager[T Named], and every entity type here is an alias of an
engine struct, so they all carry GetName() already. manager.manager.go
and manager.interface.go are gone; a category manager is now one call to
inkwell.NewManager.

registerAll goes with it — Each does the hand-off — and the selector
writes its derived pins back with Set, which keeps the scene in place in
the registration order.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 09:51:17 +02:00
mr.zero da1410cb4a screen to scene
ci/woodpecker/push/ebitengine Pipeline was successful
2026-08-30 00:15:26 +02:00
mr.zero 45dac473fd game skeleton
ci/woodpecker/push/ebitengine Pipeline was successful
2026-08-29 19:16:40 +02:00
mr.zero 0d8918e6f5 game skeleton 2026-08-29 19:07:32 +02:00