Commit Graph
4 Commits
Author SHA1 Message Date
mr.zeroandClaude Opus 5 07312f0f29 Drop the duplicate Manager, use inkwell's
ci/woodpecker/push/ebitengine Pipeline was successful
The engine already had the registry the game was reimplementing:
inkwell.Manager[T Named], and every entity type here is an alias of an
engine struct, so they all carry GetName() already. manager.manager.go
and manager.interface.go are gone; a category manager is now one call to
inkwell.NewManager.

registerAll goes with it — Each does the hand-off — and the selector
writes its derived pins back with Set, which keeps the scene in place in
the registration order.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 09:51:17 +02:00
mr.zero 94649a38fe register logic 2026-08-29 23:59:56 +02:00
mr.zero 954bd762f7 remove comments 2026-08-29 23:27:15 +02:00
mr.zero ec48cd6b37 new file structure 2026-08-29 23:25:36 +02:00