package main import ( "embed" "flag" "log" inkwell "git.teletypegames.org/engines/inkwell" "git.teletypegames.org/games/realworld/inc/boot" ) //go:embed assets var assets embed.FS func init() { inkwell.AssetFS = assets } func main() { var o boot.Opts flag.StringVar(&o.Scene, "scene", "", "starting scene (empty: the alley)") flag.BoolVar(&o.Finale, "finale", false, "start with the finale, to try the Nokia-punk theme switch") flag.Parse() if err := inkwell.Run(boot.New(o)); err != nil { log.Fatal(err) } }