// Package content is the composition root for everything the game declares: // assets, characters, items, dialogues, scripts and scenes. // // Each registered entity lives in its own file, under a subpackage named after // its kind. Adding a scene means adding scene/.go and one line in // scene/scene.go — nothing else moves. package content import ( "realworld/internal/content/asset" "realworld/internal/content/character" "realworld/internal/content/dialog" "realworld/internal/content/item" "realworld/internal/content/scene" "realworld/internal/content/script" "realworld/internal/world" ) // Register adds every entity to the game. Order matters only in that scenes // reference assets and characters, which Game.Validate cross-checks. func Register(w *world.World) { asset.Register(w) character.Register(w) item.Register(w) dialog.Register(w) script.Register(w) scene.Register(w) }