// Package script registers the game's named, reusable action sequences — // cutscenes and recurring logic, built from the inkwell action set. package script import ( inkwell "git.teletypegames.org/engines/inkwell" "realworld/internal/world" ) // Register adds every script to the game. func Register(w *world.World) { for _, s := range []inkwell.Script{ tapeInsert(w), awakeningFinale(w), } { w.G.ScriptManager.Register(s) } }