// Package names is the single source of entity names and world-state keys. // // The names follow the wiki entity catalogue // (services/wiki-pages/pages/projects/realworld/entities) so that content and // design share one vocabulary. Note that the wiki's world-state table spells // its keys in Hungarian (hatosagi_tipp, titokzatos_tape_megvan, romlas_szint, // tape_behelyezes, sikator); the constants below are their English // equivalents — the mapping is one-to-one, in catalogue order. // // This package imports nothing from the project, so every layer can depend on // it without creating a cycle. package names // Characters. const ( Paul = "paul" Dex = "dex" // Personal Tape, permanently in slot 1 of Paul's Armilla // Tapes (Personal Tapes) are characters, not props: the wiki is explicit // that they have their own personality, motivation and voice. TapeMystery = "tape_mystery" // = The AI, but that only surfaces in the finale TapeSupport = "tape_support" // the "Indian tech support" tape ) // Inventory items. const ( ItemNoodleLetter = "noodle_letter" ItemMysteryTape = "mystery_tape" ItemBlackArmilla = "black_market_armilla" ) // Dialogues. const ( DlgDex = "dex_talk" DlgMysteryTape = "mystery_tape_silent" ) // Scripts. const ( ScriptTapeInsert = "tape_insert" ScriptFinale = "awakening_finale" ) // World state — flags and variables. const ( FlagPoliceTip = "police_tip" // wiki: hatosagi_tipp FlagHasTape = "has_mystery_tape" // wiki: titokzatos_tape_megvan FlagTapeSpoke = "tape_spoke" // wiki: tape_megszolalt VarSlot2 = "armilla.slot2" VarArmillaStrip = "armilla.strip" VarDecay = "decay_level" // wiki: romlas_szint ) // Scenes. const ( SceneAlley = "alley" // wiki: sikator ) // Assets. const ( AssetAlleyBG = "bg_alley" ) // Tapes maps a character name to the label shown in the tape channel header. // TapeChannel uses this to decide whether a line belongs in the tape channel // or stays in the scene. var Tapes = map[string]string{ Dex: "DEX", TapeMystery: "UNKNOWN TAPE", TapeSupport: "TECH SUPPORT", } // IsTape reports whether a character is a tape. func IsTape(name string) bool { _, ok := Tapes[name]; return ok } // TapeDisplayName is the label shown in the tape channel header. func TapeDisplayName(name string) string { if d, ok := Tapes[name]; ok { return d } return name } // TapeItems maps an inventory item that can go into slot 2 to the character // living on it. var TapeItems = map[string]string{ ItemMysteryTape: TapeMystery, } // IsTapeItem reports whether an item can be loaded into slot 2. func IsTapeItem(item string) bool { _, ok := TapeItems[item]; return ok } // TapeDialogue is the dialogue belonging to a tape in slot 2. func TapeDialogue(item string) string { switch item { case ItemMysteryTape: return DlgMysteryTape } return DlgDex }