package inc import ( inkwell "git.teletypegames.org/engines/inkwell" ) var ( BackgroundManager = inkwell.NewManager[Background]() CharacterManager = inkwell.NewManager[Character]() DialogManager = inkwell.NewManager[Dialog]() ItemManager = inkwell.NewManager[Item]() SceneManager = inkwell.NewManager[Scene]() ScriptManager = inkwell.NewManager[Script]() ThemeManager = inkwell.NewManager[Theme]() ) type Opts struct { Scene string Finale bool } func New(o Opts) *inkwell.Game { start := o.Scene if start == "" { start = SceneAlley } prepareScene() g := inkwell.NewGame("Real World", ScreenW, ScreenH) g.MaxLogLines = 64 g.SceneRect = inkwell.Rect(0, TopBarH, ScreenW, HUDTop-TopBarH) g.ExitLook = func(e inkwell.Exit) inkwell.Action { return inkwell.Say(Paul, "That way: "+e.Label+".") } g.ExitTake = func(inkwell.Exit) inkwell.Action { return inkwell.Say(Paul, "It's a way out, not a thing.") } g.AssetManager = BackgroundManager g.CharacterManager = CharacterManager g.DialogueManager = DialogManager g.ItemManager = ItemManager g.SceneManager = SceneManager g.ScriptManager = ScriptManager ThemeManager.Each(g.ThemeManager.Register) World.attach(g) g.UseTheme(RealWorld) registerUI() g.StartAt(start) g.OnStart(inkwell.Seq(bootOpening(start, o.Finale)...)) return g } func bootOpening(start string, finale bool) []inkwell.Action { acts := []inkwell.Action{ inkwell.SetFlag(FlagPoliceTip), inkwell.Say(Paul, "Back alley. Just like the clerk said."), TapeSay(Dex, "A government office tipped you off to remove something from a scene. That doesn't strike you as odd?"), } if finale { acts = append(acts, inkwell.RunScript(ScriptFinale)) } return acts }