package inc const ( Paul = "paul" Dex = "dex" TapeMystery = "tape_mystery" TapeSupport = "tape_support" ) const ( ItemNoodleLetter = "noodle_letter" ItemMysteryTape = "mystery_tape" ItemBlackArmilla = "black_market_armilla" ) const ( DlgDex = "dex_talk" DlgMysteryTape = "mystery_tape_silent" ) const ( ScriptOpening = "opening" ScriptTapeInsert = "tape_insert" ScriptFinale = "awakening_finale" ) const ( FlagPoliceTip = "police_tip" FlagHasTape = "has_mystery_tape" FlagTapeSpoke = "tape_spoke" FlagClubEntry = "club_entry" VarSlot2 = "armilla.slot2" VarArmillaStrip = "armilla.strip" VarDecay = "decay_level" ) const ( SceneSelector = "selector" ScenePaulShop = "paul_shop" SceneNoodleHouse = "noodle_house" SceneNormanApartment = "norman_apartment" ScenePoliceStation = "police_station" SceneAlley = "alley" SceneHackerspace = "hackerspace" SceneIceCreamShop = "ice_cream_shop" SceneTrinketShop = "trinket_shop" SceneSmallRestaurant = "small_restaurant" SceneSecretClub = "secret_club" SceneBBSTerminal = "bbs_terminal" SceneStreet = "street" SceneHospital = "hospital" SceneServerFarm = "server_farm" SceneSecretLab = "secret_lab" SceneRooftopHideout = "rooftop_hideout" ScenePublicBBS = "public_bbs" SceneBVKBranch = "bvk_branch" SceneCuratorShop = "curator_shop" SceneScrapMarket = "scrap_market" SceneSamizdatPress = "samizdat_press" SceneShowroom = "showroom" SceneColumbarium = "columbarium" ) const ( BgSelector = "bg_selector" BgPaulShop = "bg_paul_shop" BgNoodleHouse = "bg_noodle_house" BgNormanApartment = "bg_norman_apartment" BgPoliceStation = "bg_police_station" BgAlley = "bg_alley" BgHackerspace = "bg_hackerspace" BgIceCreamShop = "bg_ice_cream_shop" BgTrinketShop = "bg_trinket_shop" BgSmallRestaurant = "bg_small_restaurant" BgSecretClub = "bg_secret_club" BgBBSTerminal = "bg_bbs_terminal" BgStreet = "bg_street" BgHospital = "bg_hospital" BgServerFarm = "bg_server_farm" BgSecretLab = "bg_secret_lab" BgRooftopHideout = "bg_rooftop_hideout" BgPublicBBS = "bg_public_bbs" BgBVKBranch = "bg_bvk_branch" BgCuratorShop = "bg_curator_shop" BgScrapMarket = "bg_scrap_market" BgSamizdatPress = "bg_samizdat_press" BgShowroom = "bg_showroom" BgColumbarium = "bg_columbarium" ) var Tapes = map[string]string{ Dex: "DEX", TapeMystery: "UNKNOWN TAPE", TapeSupport: "TECH SUPPORT", } func IsTape(name string) bool { _, ok := Tapes[name]; return ok } func TapeDisplayName(name string) string { if d, ok := Tapes[name]; ok { return d } return name } var TapeItems = map[string]string{ ItemMysteryTape: TapeMystery, } func IsTapeItem(item string) bool { _, ok := TapeItems[item]; return ok } func TapeDialogue(item string) string { switch item { case ItemMysteryTape: return DlgMysteryTape } return DlgDex }