package inc import ( inkwell "git.teletypegames.org/engines/inkwell" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/vector" ) func init() { WidgetManager.Register(&hudFrame{ Name: "hudframe", }) } type hudFrame struct { Name string } func (h *hudFrame) GetName() string { return h.Name } func (h *hudFrame) VisibleWhen() inkwell.Condition { return whenPlaying } func (h *hudFrame) Layer() inkwell.Layer { return inkwell.LayerPanel } func (h *hudFrame) Tick(ctx *inkwell.UICtx) {} func (h *hudFrame) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) { th := ctx.Game.Theme() vector.DrawFilledRect(dst, 0, HUDTop+1, ScreenW, ScreenH-HUDTop-1, th.PanelBG, false) vector.StrokeLine(dst, 0, HUDTop, ScreenW, HUDTop, 1, th.CharacterPanelBorder, false) vector.StrokeLine(dst, DividerX, HUDTop+1, DividerX, ScreenH, 1, th.CharacterPanelBorder, false) } func (h *hudFrame) BlocksClickAt(p inkwell.Point) bool { return p.Y >= HUDTop }