package inc import ( inkwell "git.teletypegames.org/engines/inkwell" "github.com/hajimehoshi/ebiten/v2" ) func (w *World) Do(a inkwell.Action) { if a != nil { w.queue = append(w.queue, a) } } func (w *World) PumpTick(dt float64) { if w.top != nil { title := w.sceneTitle() if w.paused { title += " — paused" } w.top.LeftText = title } if w.running == nil { if len(w.queue) == 0 { return } w.running = w.queue[0].Start() w.queue = w.queue[1:] } ctx := &inkwell.Ctx{Game: w.G, DT: dt} if s, ok := w.G.SceneManager.Get(w.scene); ok { ctx.Scene = &s } if w.running.Tick(ctx) != inkwell.StatusRunning { w.running = nil } } func (w *World) sceneTitle() string { s, ok := w.G.SceneManager.Get(w.scene) if !ok { return "" } if s.Title != "" { return s.Title } return s.Name } type ActionPump struct { Name string W *World } func (p *ActionPump) GetName() string { return p.Name } func (p *ActionPump) Tick(ctx *inkwell.UICtx) { p.W.PumpTick(ctx.DT) } func (p *ActionPump) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {} type fnAction struct{ fn func(*inkwell.Ctx) } func (a *fnAction) Start() inkwell.Runner { return &fnRunner{spec: a} } type fnRunner struct{ spec *fnAction } func (r *fnRunner) Tick(ctx *inkwell.Ctx) inkwell.Status { r.spec.fn(ctx) return inkwell.StatusDone } func Fn(f func(*inkwell.Ctx)) inkwell.Action { return &fnAction{fn: f} } func UseTheme(name string) inkwell.Action { return Fn(func(ctx *inkwell.Ctx) { ctx.Game.UseTheme(name) }) } func SetMode(w *World, m Mode) inkwell.Action { return Fn(func(*inkwell.Ctx) { w.SetMode(m) }) } func EnterScene(w *World, name string) inkwell.Action { return Fn(func(*inkwell.Ctx) { if name != w.scene { w.prev = w.scene } w.scene = name }) } func Back(w *World) inkwell.Action { return Fn(func(ctx *inkwell.Ctx) { if w.prev == "" { return } inkwell.GoTo(w.prev).Start().Tick(ctx) }) } func TapeSay(speaker, text string) inkwell.Action { return &tapeSayAction{speaker: speaker, text: text} } type tapeSayAction struct{ speaker, text string } func (a *tapeSayAction) Start() inkwell.Runner { return &tapeSayRunner{spec: a} } type tapeSayRunner struct { spec *tapeSayAction started bool elapsed float64 duration float64 } func (r *tapeSayRunner) Tick(ctx *inkwell.Ctx) inkwell.Status { if !r.started { r.started = true r.duration = 1.2 + float64(len([]rune(r.spec.text)))*0.05 ctx.Game.LogResponse(r.spec.speaker, r.spec.text) } r.elapsed += ctx.DT if r.elapsed >= r.duration { return inkwell.StatusDone } return inkwell.StatusRunning } func TapeOffer(w *World, line inkwell.Action) inkwell.Action { return Fn(func(*inkwell.Ctx) { w.tapeLine = line w.tapeWaiting = true }) } func (w *World) TakeTapeOffer() { if !w.tapeWaiting { return } w.tapeWaiting = false line := w.tapeLine w.tapeLine = nil w.Do(line) } func Paused(w *World, inner inkwell.Action) inkwell.Action { return &pausedAction{w: w, inner: inner} } type pausedAction struct { w *World inner inkwell.Action } func (a *pausedAction) Start() inkwell.Runner { return &pausedRunner{spec: a, inner: a.inner.Start()} } type pausedRunner struct { spec *pausedAction inner inkwell.Runner started bool } func (r *pausedRunner) Tick(ctx *inkwell.Ctx) inkwell.Status { if !r.started { r.started = true r.spec.w.paused = true } s := r.inner.Tick(ctx) if s != inkwell.StatusRunning { r.spec.w.paused = false } return s }