package screen import "git.teletypegames.org/games/realworld/internal/names" // paulShop is where the game starts: the junk shop and garage Paul lives // behind (wiki: entities#helyszinek). It is the only screen outside San // Francisco — Noodle's letter arrives here and puts him on a bus // (wiki: entities, Paul's timeline 1–2). // // The bus is a screen the deck does not have, so the exit is the journey // itself: one way, with no coming back to the shop mid-story. That is also why // the shop is not on the selector — it is not one of the city's locations. func paulShop() screen { return screen{ name: names.ScreenPaulShop, title: "PAUL'S SHOP — JUNK AND GARAGE", background: names.BgPaulShop, exits: []exit{ {to: names.ScreenNoodleHouse, label: "the bus to San Francisco", side: sideNear}, }, } }