package scene import ( inkwell "git.teletypegames.org/engines/inkwell" "git.teletypegames.org/games/realworld/inc/world" ) type Scene = inkwell.Scene var Manager = inkwell.NewManager[Scene]() var Floor = []inkwell.Polygon{ inkwell.Poly( inkwell.Point{ X: 16, Y: 196, }, inkwell.Point{ X: 624, Y: 196, }, inkwell.Point{ X: 624, Y: 258, }, inkwell.Point{ X: 16, Y: 258, }, ), } func setVarIfEmpty(name string, v any) inkwell.Action { return world.Fn(func(ctx *inkwell.Ctx) { if ctx.Game.State.Var(name) == nil { ctx.Game.State.SetVar(name, v) } }) }