package widget import ( inkwell "git.teletypegames.org/engines/inkwell" "git.teletypegames.org/games/realworld/inc" "git.teletypegames.org/games/realworld/inc/world" ) type Widget = inkwell.Widget var Manager = inkwell.NewManager[Widget]() const ( ScreenW = 640 ScreenH = 380 LineH = inkwell.GlyphH + 2 Pad = 6 TopBarH = LineH + 2 DividerX = 394 HUDH = Pad + LineH + 4 + invSlot*2 + invGap + Pad HUDTop = ScreenH - HUDH statusY = HUDTop + Pad slotsY = HUDTop + Pad + LineH slotsH = LineH*2 + Pad*2 invY = slotsY + 4 invSlot = 40 invGap = 4 ) var ( whenPlaying = inkwell.VarEq(inc.VarMode, string(world.ModePlay)) whenCutscene = inkwell.VarEq(inc.VarMode, string(world.ModeCutscene)) whenUnpaused = inkwell.And(whenPlaying, inkwell.Not(inkwell.VarEq(inc.VarNote, inc.NotePaused))) )