package world import ( inkwell "git.teletypegames.org/engines/inkwell" "git.teletypegames.org/games/realworld/inc" ) type Mode string const ( ModePlay Mode = "play" ModeCutscene Mode = "cutscene" ModeMenu Mode = "menu" ) var ( game *inkwell.Game pending string tapeWaiting bool tapeLine inkwell.Action ) func Attach(g *inkwell.Game) { game = g pending = "" tapeWaiting = false tapeLine = nil setMode(ModePlay) setNote("") } func Game() *inkwell.Game { return game } func setMode(m Mode) { game.State.SetVar(inc.VarMode, string(m)) } func setNote(text string) { game.State.SetVar(inc.VarNote, text) } func Slot2() string { if v, ok := game.State.Var(inc.VarSlot2).(string); ok { return v } return "" } func SetSlot2(item string) { game.State.SetVar(inc.VarSlot2, item) } func SetPending(item string) { pending = item } func TakePending() string { item := pending pending = "" return item } func TapeWaiting() bool { return tapeWaiting }