package inc import ( inkwell "git.teletypegames.org/engines/inkwell" ) type Mode string const ( ModePlay Mode = "play" ModeCutscene Mode = "cutscene" ModeMenu Mode = "menu" ) type world struct { G *inkwell.Game mode Mode paused bool pending string queue []inkwell.Action running inkwell.Runner top *inkwell.TopBar tapeWaiting bool tapeLine inkwell.Action } var World = &world{} func (w *world) attach(g *inkwell.Game) { w.G = g w.mode = ModePlay w.paused = false w.pending = "" w.queue = nil w.running = nil w.top = nil w.tapeWaiting = false w.tapeLine = nil } func (w *world) Mode() Mode { return w.mode } func (w *world) SetMode(m Mode) { w.mode = m } func (w *world) HUDVisible() bool { return w.mode == ModePlay } func (w *world) Paused() bool { return w.paused } func (w *world) SetTopBar(t *inkwell.TopBar) { w.top = t } func (w *world) Slot2() string { if v, ok := w.G.State.Var(VarSlot2).(string); ok { return v } return "" } func (w *world) SetSlot2(item string) { w.G.State.SetVar(VarSlot2, item) } func (w *world) SetPending(item string) { w.pending = item } func (w *world) TakePending() string { item := w.pending w.pending = "" return item } func (w *world) TapeWaiting() bool { return w.tapeWaiting }