package inc // Characters — the game's cast, one file each. // // Tapes are characters too, not props — the wiki is explicit about it. They // have no body in the scene, so they carry no W/H and never appear in // Scene.Actors; their voice lives in the tape channel (see TapeSay). import ( inkwell "git.teletypegames.org/engines/inkwell" ) // registerCharacter adds every character to the game. func registerCharacter(w *World) { for _, c := range []inkwell.Character{ characterPaul(), characterDex(), characterMysteryTape(), characterSupportTape(), } { w.G.CharacterManager.Register(c) } }