package inc // Items — the game's inventory, one file each. // // Personal Tapes are inventory items and quest triggers at the same time: they // go into slot 2 of Paul's Armilla, and loading one activates its effect. import ( inkwell "git.teletypegames.org/engines/inkwell" ) // registerItem adds every item to the game. func registerItem(w *World) { for _, i := range []inkwell.Item{ itemNoodleLetter(), itemBlackMarketArmilla(), itemMysteryTape(), } { w.G.ItemManager.Register(i) } }