package inc // Scripts — the game's named, reusable action sequences: // cutscenes and recurring logic, built from the inkwell action set. import ( inkwell "git.teletypegames.org/engines/inkwell" ) // registerScript adds every script to the game. func registerScript(w *World) { for _, s := range []inkwell.Script{ scriptTapeInsert(w), scriptAwakeningFinale(w), } { w.G.ScriptManager.Register(s) } }