ci/woodpecker/push/ebitengine Pipeline was successful
The engine already had the registry the game was reimplementing: inkwell.Manager[T Named], and every entity type here is an alias of an engine struct, so they all carry GetName() already. manager.manager.go and manager.interface.go are gone; a category manager is now one call to inkwell.NewManager. registerAll goes with it — Each does the hand-off — and the selector writes its derived pins back with Set, which keeps the scene in place in the registration order. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
10 lines
165 B
Go
10 lines
165 B
Go
package inc
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import (
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inkwell "git.teletypegames.org/engines/inkwell"
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)
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type Character = inkwell.Character
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var CharacterManager = inkwell.NewManager[Character]()
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