Files
realworld/inc/ui.usewith_guard.go
T
2026-08-29 23:27:15 +02:00

105 lines
2.0 KiB
Go

package inc
import (
"math/rand"
inkwell "git.teletypegames.org/engines/inkwell"
"github.com/hajimehoshi/ebiten/v2"
)
type UseWithGuard struct {
Name string
W *World
}
func (u *UseWithGuard) GetName() string { return u.Name }
func (u *UseWithGuard) Draw(dst *ebiten.Image, ctx *inkwell.UICtx) {}
func (u *UseWithGuard) Tick(ctx *inkwell.UICtx) {
g := ctx.Game
if !u.W.HUDVisible() || !g.Input.LeftClicked() {
return
}
sel := g.Inventory.Selected()
if sel == "" {
return
}
h := g.HotspotAt(g.Input.Point())
if h == nil || hasAuthoredPair(g, h, sel) {
return
}
g.Input.ConsumeLeft()
g.Inventory.Select("")
label := h.Label
if label == "" {
label = h.Name
}
g.LogAction("> Use " + itemLabel(g, sel) + " on: " + label)
key := "fail." + sel + "." + h.Name
g.State.NoteTalked(key)
n := g.State.Talked(key)
u.W.Do(inkwell.Seq(
inkwell.Say(Paul, pick(paulFails, n)),
TapeSay(Dex, dexFail(n)),
))
}
func hasAuthoredPair(g *inkwell.Game, h *inkwell.Hotspot, item string) bool {
if h.OnUseWith != nil {
if a, ok := h.OnUseWith[item]; ok && a != nil {
return true
}
}
if it, ok := g.ItemManager.Get(item); ok && it.OnUseWith != nil {
if a, ok := it.OnUseWith[h.Name]; ok && a != nil {
return true
}
}
return false
}
var paulFails = []string{
"No. That's not going to work.",
"Tried that. It didn't improve.",
"All right, I know that one doesn't work.",
"Now it's personal.",
}
var dexDry = []string{
"No. Not like that.",
"I heard it. Nothing happened.",
}
var dexTease = []string{
"Twice the same. The second one rarely goes better.",
"Do it a few more times, maybe physics reconsiders.",
}
func dexFail(n int) string {
switch {
case n <= 1:
return pick(dexDry, n)
case n == 2:
return pick(dexTease, n)
default:
return "Paul. Leave it. Look again at what you're carrying — that's where it is."
}
}
func pick(s []string, n int) string {
switch {
case len(s) == 0:
return ""
case n <= 0:
return s[0]
case n-1 < len(s):
return s[n-1]
default:
return s[rand.Intn(len(s))]
}
}