ci/woodpecker/push/ebitengine Pipeline was successful
boot.manager.go becomes boot.go and carries all seven managers as one block, so what the game holds reads in one place instead of a line hidden in each category file. The category files keep their entity alias. The hand-off stops copying. Our managers are the same *inkwell.Manager[T] the Game holds, so New assigns them onto it and engine and game share one registry per category. content.manager.go is gone with the copy loop. Themes stay additive — NewGame seeds four presets we would otherwise throw away — and registerScene becomes prepareScene, which now has to run before the hand-off: with no copy pass left, the scene defaults are written back into SceneManager with Set. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
22 lines
697 B
AMPL
22 lines
697 B
AMPL
module git.teletypegames.org/games/realworld
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go 1.26.3
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require (
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git.teletypegames.org/engines/inkwell v0.1.1-0.20260830083613-39af65f3c98f
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github.com/hajimehoshi/ebiten/v2 v2.9.9
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)
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require (
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github.com/ebitengine/gomobile v0.0.0-20250923094054-ea854a63cce1 // indirect
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github.com/ebitengine/hideconsole v1.0.0 // indirect
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github.com/ebitengine/oto/v3 v3.4.0 // indirect
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github.com/ebitengine/purego v0.9.0 // indirect
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github.com/hajimehoshi/go-mp3 v0.3.4 // indirect
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github.com/jezek/xgb v1.1.1 // indirect
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github.com/jfreymuth/oggvorbis v1.0.5 // indirect
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github.com/jfreymuth/vorbis v1.0.2 // indirect
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golang.org/x/sync v0.17.0 // indirect
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golang.org/x/sys v0.36.0 // indirect
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)
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