Files
realworld/inc/scene.manager.go
T
mr.zero da1410cb4a
ci/woodpecker/push/ebitengine Pipeline was successful
screen to scene
2026-08-30 00:15:26 +02:00

62 lines
999 B
Go

package inc
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
type Scene = inkwell.Scene
var SceneManager = NewManager(func(entity Scene) string { return entity.Name })
func registerScene() {
fillSelectorPins()
registerAll(SceneManager, func(entity Scene) {
World.G.SceneManager.Register(sceneDefaults(entity))
})
}
var sceneFloor = []inkwell.Polygon{
inkwell.Poly(
inkwell.Point{
X: 16,
Y: 196,
}, inkwell.Point{
X: 624,
Y: 196,
},
inkwell.Point{
X: 624,
Y: 258,
}, inkwell.Point{
X: 16,
Y: 258,
},
),
}
func sceneDefaults(s Scene) Scene {
if s.Actors == nil {
s.Actors = []inkwell.SceneActor{
{
CharacterName: Paul,
At: inkwell.Point{
X: 320,
Y: 232,
},
},
}
}
if s.Walkboxes == nil {
s.Walkboxes = sceneFloor
}
return s
}
func setVarIfEmpty(name string, v any) inkwell.Action {
return Fn(func(ctx *inkwell.Ctx) {
if ctx.Game.State.Var(name) == nil {
ctx.Game.State.SetVar(name, v)
}
})
}