71 lines
1.3 KiB
Go
71 lines
1.3 KiB
Go
package inc
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import (
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inkwell "git.teletypegames.org/engines/inkwell"
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)
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type Mode string
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const (
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ModePlay Mode = "play"
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ModeCutscene Mode = "cutscene"
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ModeMenu Mode = "menu"
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)
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type World struct {
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G *inkwell.Game
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mode Mode
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scene string
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prev string
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paused bool
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pending string
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queue []inkwell.Action
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running inkwell.Runner
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top *inkwell.TopBar
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tapeWaiting bool
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tapeLine inkwell.Action
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}
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func newWorld(g *inkwell.Game) *World {
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return &World{
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G: g,
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mode: ModePlay,
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}
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}
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func (w *World) Mode() Mode { return w.mode }
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func (w *World) SetMode(m Mode) { w.mode = m }
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func (w *World) HUDVisible() bool { return w.mode == ModePlay }
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func (w *World) Scene() string { return w.scene }
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func (w *World) Previous() string { return w.prev }
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func (w *World) Paused() bool { return w.paused }
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func (w *World) SetTopBar(t *inkwell.TopBar) { w.top = t }
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func (w *World) Slot2() string {
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if v, ok := w.G.State.Var(VarSlot2).(string); ok {
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return v
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}
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return ""
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}
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func (w *World) SetSlot2(item string) { w.G.State.SetVar(VarSlot2, item) }
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func (w *World) SetPending(item string) { w.pending = item }
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func (w *World) TakePending() string {
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item := w.pending
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w.pending = ""
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return item
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}
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func (w *World) TapeWaiting() bool { return w.tapeWaiting }
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