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realworld/inc/background.manager.go
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2026-08-29 23:25:36 +02:00

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package inc
// Backgrounds — one image asset per screen, one file each.
//
// A background is the whole of a screen's art: inkwell scales it over the
// entire window, so every file here points at a 640×380 PNG under assets/bg/,
// the size the concept-art deck is drawn at. Two of them are not painted yet
// and fall back to inkwell's placeholder.
//
// The order below is the deck's, which is the wiki's location-catalogue order
// (projects/realworld/entities#helyszinek).
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
// registerBackground adds every background to the game.
func registerBackground(w *World) {
for _, a := range []inkwell.Asset{
backgroundSelector(),
backgroundPaulShop(),
backgroundNoodleHouse(),
backgroundNormanApartment(),
backgroundPoliceStation(),
backgroundAlley(),
backgroundHackerspace(),
backgroundIceCreamShop(),
backgroundTrinketShop(),
backgroundSmallRestaurant(),
backgroundSecretClub(),
backgroundBbsTerminal(),
backgroundStreet(),
backgroundHospital(),
backgroundServerFarm(),
backgroundSecretLab(),
backgroundRooftopHideout(),
backgroundPublicBBS(),
backgroundBvkBranch(),
backgroundCuratorShop(),
backgroundScrapMarket(),
backgroundSamizdatPress(),
backgroundShowroom(),
backgroundColumbarium(),
} {
w.G.AssetManager.Register(a)
}
}