Files
realworld/inc/screen.alley.go
T
2026-08-29 23:25:36 +02:00

105 lines
3.8 KiB
Go

package inc
import (
inkwell "git.teletypegames.org/engines/inkwell"
)
// alley is the alley behind Noodle's house — beat 3, and the vertical slice the
// whole HUD is measured against: hotspots, a gated pickup, the two-slot
// Armilla, tape dialogue and an authored failure.
//
// The wiki keeps it in the same catalogue row as the house ("Noodle háza & a
// sikátor") and its graph has one arrow in, NoodleUtcafront → Sikátor, so the
// only way out is back to the street. The alley's own locked back door is the
// New Game+ hook and leads to a room the deck has not painted.
func screenAlley() screen {
return screen{
name: ScreenAlley,
title: "ALLEY — BEHIND NOODLE'S HOUSE",
background: BgAlley,
exits: []exit{
// On the left: the back door hotspot below owns the other end.
{to: ScreenNoodleHouse, label: "back out to the street", side: sideLeft},
},
actors: []inkwell.SceneActor{
{CharacterName: Paul, At: inkwell.Point{X: 120, Y: 232}},
},
onEnter: setVarIfEmpty(VarArmillaStrip, "SRP: 1 tape"),
hotspots: []inkwell.Hotspot{hidingPlace(), backDoor(), bin(), fireEscape()},
}
}
// hidingPlace holds the mystery tape. It only opens once Paul has the tip from
// the police station (beat 2) — without it he does not know what to look for.
func hidingPlace() inkwell.Hotspot {
return inkwell.Hotspot{
Name: "hiding_place",
Label: "gap at the foot of the wall",
Area: inkwell.Rect(416, 150, 68, 52),
OnLook: inkwell.If(inkwell.Flag(FlagHasTape),
inkwell.Say(Paul, "Empty. Whatever was in there is on me now."),
inkwell.Say(Paul, "Loose brick. There's a gap behind it."),
),
OnUse: inkwell.If(inkwell.Flag(FlagPoliceTip),
inkwell.If(inkwell.Flag(FlagHasTape),
inkwell.Say(Paul, "There's nothing else in there."),
inkwell.Seq(
inkwell.Say(Paul, "“Behind the brick.” All right then."),
inkwell.Give(ItemMysteryTape),
inkwell.SetFlag(FlagHasTape),
inkwell.Say(Paul, "A Personal Tape. No label, no seal."),
TapeSay(Dex, "Password-locked. And somebody very much did not want it found."),
),
),
inkwell.Say(Paul, "One loose brick. I'm not taking the alley apart over it."),
),
OnTake: inkwell.Say(Paul, "I'm not carrying a wall."),
}
}
// backDoor is the New Game+ hook: the code can be entered on the first visit
// too, if the player already knows it.
func backDoor() inkwell.Hotspot {
return inkwell.Hotspot{
Name: "back_door",
Label: "locked back door",
Area: inkwell.Rect(72, 106, 80, 124),
OnLook: inkwell.Say(Paul, "Keypad. Four digits, worn keys."),
OnUse: inkwell.Seq(
inkwell.Say(Paul, "Locked. And I'm not guessing four digits."),
TapeSay(Dex, "The wear is heaviest on the two and the seven. That isn't a code. It's fewer options."),
),
OnTalk: inkwell.Say(Paul, "To the door? I'm not there yet."),
OnUseWith: map[string]inkwell.Action{
// An AUTHORED failure — not the engine's hardcoded flash.
ItemBlackArmilla: inkwell.Seq(
inkwell.Say(Paul, "A black-market bracelet doesn't open a keypad."),
TapeSay(Dex, "But you do get an advert out of it."),
),
},
}
}
func bin() inkwell.Hotspot {
return inkwell.Hotspot{
Name: "bin",
Label: "toppled bin",
Area: inkwell.Rect(240, 170, 88, 60),
OnLook: inkwell.Say(Paul, "Somebody's been through it. Thoroughly."),
OnUse: inkwell.Seq(
inkwell.Say(Paul, "Already turned out. I'm not going to be the second one."),
TapeSay(Dex, "The police don't go through bins. So who did?"),
),
}
}
func fireEscape() inkwell.Hotspot {
return inkwell.Hotspot{
Name: "fire_escape",
Label: "fire escape",
Area: inkwell.Rect(528, 44, 88, 160),
OnLook: inkwell.Say(Paul, "Runs all the way to the roof. Bottom rung is two metres over my head."),
OnUse: inkwell.Say(Paul, "Can't reach it. I'd need something to stand on."),
}
}