refact round

This commit is contained in:
2026-05-15 21:45:18 +02:00
parent 5b0a989712
commit 737f16f38b
18 changed files with 168 additions and 232 deletions

View File

@@ -1,23 +1,20 @@
import Phaser from "phaser";
import { ObstacleSpikeBase } from "./ObstacleSpikeBase";
export class ObstacleSpikeTricky extends Phaser.GameObjects.Image {
export class ObstacleSpikeTricky extends ObstacleSpikeBase {
static readonly TEXTURE_KEY = "spike-tricky";
static readonly WIDTH = 40;
static readonly HEIGHT = 20;
static readonly TRIGGER_DISTANCE = 55;
static readonly DISPLACEMENT = 100;
declare body: Phaser.Physics.Arcade.StaticBody;
private moved = false;
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, ObstacleSpikeTricky.TEXTURE_KEY);
scene.add.existing(this);
scene.physics.add.existing(this, true);
}
react(playerX: number): void {
react(playerX: number, _playerY: number): void {
if (this.moved) return;
const dx = this.x - playerX;
if (Math.abs(dx) < ObstacleSpikeTricky.TRIGGER_DISTANCE) {