refact round

This commit is contained in:
2026-05-15 21:45:18 +02:00
parent 5b0a989712
commit 737f16f38b
18 changed files with 168 additions and 232 deletions

View File

@@ -7,26 +7,69 @@ import {
ObstacleSpikeTricky,
} from "../entities/obstacles";
interface SpriteAsset {
key: string;
path: string;
width: number;
height: number;
}
const SPRITE_ASSETS: SpriteAsset[] = [
{ key: Player.TEXTURE_KEY, path: "/sprites/player.svg", width: Player.SIZE, height: Player.SIZE },
{ key: Exit.TEXTURE_KEY, path: "/sprites/exit.svg", width: Exit.WIDTH, height: Exit.HEIGHT },
{ key: Platform.TEXTURE_KEY, path: "/sprites/platform.svg", width: 40, height: 40 },
{
key: ObstacleSpikeNormal.TEXTURE_KEY,
path: "/sprites/spike-normal.svg",
width: ObstacleSpikeNormal.WIDTH,
height: ObstacleSpikeNormal.HEIGHT,
},
{
key: ObstacleSpikeTricky.TEXTURE_KEY,
path: "/sprites/spike-tricky.svg",
width: ObstacleSpikeTricky.WIDTH,
height: ObstacleSpikeTricky.HEIGHT,
},
];
const TITLE_STYLE: Phaser.Types.GameObjects.Text.TextStyle = {
fontFamily: "Arial Black, Arial",
fontSize: "78px",
color: "#ffd700",
fontStyle: "bold",
stroke: "#7a5500",
strokeThickness: 6,
};
const SUBTITLE_STYLE: Phaser.Types.GameObjects.Text.TextStyle = {
fontFamily: "Arial",
fontSize: "18px",
color: "#aaaaaa",
fontStyle: "italic",
};
const PROMPT_STYLE: Phaser.Types.GameObjects.Text.TextStyle = {
fontFamily: "Arial",
fontSize: "26px",
color: "#ffffff",
fontStyle: "bold",
};
const HINT_STYLE: Phaser.Types.GameObjects.Text.TextStyle = {
fontFamily: "Arial",
fontSize: "14px",
color: "#888888",
};
export class BootScene extends Phaser.Scene {
constructor() {
super({ key: "BootScene" });
}
preload(): void {
this.load.svg(Player.TEXTURE_KEY, "/sprites/player.svg", { width: 32, height: 32 });
this.load.svg(Exit.TEXTURE_KEY, "/sprites/exit.svg", {
width: Exit.WIDTH,
height: Exit.HEIGHT,
});
this.load.svg(Platform.TEXTURE_KEY, "/sprites/platform.svg", { width: 40, height: 40 });
this.load.svg(ObstacleSpikeNormal.TEXTURE_KEY, "/sprites/spike-normal.svg", {
width: ObstacleSpikeNormal.WIDTH,
height: ObstacleSpikeNormal.HEIGHT,
});
this.load.svg(ObstacleSpikeTricky.TEXTURE_KEY, "/sprites/spike-tricky.svg", {
width: ObstacleSpikeTricky.WIDTH,
height: ObstacleSpikeTricky.HEIGHT,
});
for (const asset of SPRITE_ASSETS) {
this.load.svg(asset.key, asset.path, { width: asset.width, height: asset.height });
}
}
create(): void {
@@ -38,48 +81,16 @@ export class BootScene extends Phaser.Scene {
this.add.tileSprite(cx, h - 20, w, 40, Platform.TEXTURE_KEY);
this.add
.text(cx, 130, "TRICKSTER", {
fontFamily: "Arial Black, Arial",
fontSize: "78px",
color: "#ffd700",
fontStyle: "bold",
stroke: "#7a5500",
strokeThickness: 6,
})
.setOrigin(0.5);
this.add
.text(cx, 200, "TILES", {
fontFamily: "Arial Black, Arial",
fontSize: "78px",
color: "#ffd700",
fontStyle: "bold",
stroke: "#7a5500",
strokeThickness: 6,
})
.setOrigin(0.5);
this.add
.text(cx, 270, "a pixel-art platformer", {
fontFamily: "Arial",
fontSize: "18px",
color: "#aaaaaa",
fontStyle: "italic",
})
.setOrigin(0.5);
this.add.text(cx, 130, "TRICKSTER", TITLE_STYLE).setOrigin(0.5);
this.add.text(cx, 200, "TILES", TITLE_STYLE).setOrigin(0.5);
this.add.text(cx, 270, "a pixel-art platformer", SUBTITLE_STYLE).setOrigin(0.5);
this.add.image(cx - 80, 360, Player.TEXTURE_KEY);
this.add.image(cx, 374, ObstacleSpikeNormal.TEXTURE_KEY);
this.add.image(cx + 80, 374, ObstacleSpikeTricky.TEXTURE_KEY);
const startText = this.add
.text(cx, 450, "PRESS SPACE TO START", {
fontFamily: "Arial",
fontSize: "26px",
color: "#ffffff",
fontStyle: "bold",
})
.text(cx, 450, "PRESS SPACE TO START", PROMPT_STYLE)
.setOrigin(0.5);
this.tweens.add({
@@ -91,11 +102,7 @@ export class BootScene extends Phaser.Scene {
});
this.add
.text(cx, 510, "← → / A D to move SPACE / ↑ / W to jump", {
fontFamily: "Arial",
fontSize: "14px",
color: "#888888",
})
.text(cx, 510, "← → / A D to move SPACE / ↑ / W to jump", HINT_STYLE)
.setOrigin(0.5);
const start = () => this.scene.start("GameScene");