fix asset paths for subdirectory hosting, bump to 0.1.1
ci/woodpecker/push/woodpecker Pipeline was successful

The deployed build is served from /file/<name>-<version>/, but Vite
emitted absolute /assets/ URLs and BootScene loaded sprites from
/sprites/. Set base: "./" in vite.config.ts and make the sprite
paths relative so everything resolves next to index.html.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-01 23:14:20 +02:00
co-authored by Claude Fable 5
parent 25b3314e1b
commit e2221f634b
4 changed files with 15 additions and 7 deletions
+5 -5
View File
@@ -15,18 +15,18 @@ interface SpriteAsset {
}
const SPRITE_ASSETS: SpriteAsset[] = [
{ key: Player.TEXTURE_KEY, path: "/sprites/player.svg", width: Player.SIZE, height: Player.SIZE },
{ key: Exit.TEXTURE_KEY, path: "/sprites/exit.svg", width: Exit.WIDTH, height: Exit.HEIGHT },
{ key: Platform.TEXTURE_KEY, path: "/sprites/platform.svg", width: 40, height: 40 },
{ key: Player.TEXTURE_KEY, path: "sprites/player.svg", width: Player.SIZE, height: Player.SIZE },
{ key: Exit.TEXTURE_KEY, path: "sprites/exit.svg", width: Exit.WIDTH, height: Exit.HEIGHT },
{ key: Platform.TEXTURE_KEY, path: "sprites/platform.svg", width: 40, height: 40 },
{
key: ObstacleSpikeNormal.TEXTURE_KEY,
path: "/sprites/spike-normal.svg",
path: "sprites/spike-normal.svg",
width: ObstacleSpikeNormal.WIDTH,
height: ObstacleSpikeNormal.HEIGHT,
},
{
key: ObstacleSpikeTricky.TEXTURE_KEY,
path: "/sprites/spike-tricky.svg",
path: "sprites/spike-tricky.svg",
width: ObstacleSpikeTricky.WIDTH,
height: ObstacleSpikeTricky.HEIGHT,
},