Engine 4.0 gives a store its own carousel entry instead of scattering the games across the box's systems, so this config switches to it: the games land in /userdata/roms/teletypegames/ with a folder per platform, and the sync is started from *Teletype Games -> Store -> "Update Teletype Games"*. That makes the Ports entry redundant, so the installer stops asking for one — the engine takes the old *Ports -> Teletype Games Store* script away on the first sync after the upgrade, along with the old ROM folders. The games are downloaded again into the new place rather than moved; today's catalog is six cartridges and one native build. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
60 lines
2.5 KiB
Bash
Executable File
60 lines
2.5 KiB
Bash
Executable File
#!/bin/sh
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# Install the Teletype Games store on a Batocera box.
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#
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# curl -fsSL https://git.teletypegames.org/stores/ttg-batocera-store/raw/branch/master/install.sh | sh
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#
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# All the work is done by the shared engine; this script only says which store
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# to install. See https://git.teletypegames.org/stores/warp-engine-batocera-store
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#
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set -eu
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FORGE="${FORGE:-https://git.teletypegames.org/stores}"
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ENGINE_RAW_BASE="${ENGINE_RAW_BASE:-$FORGE/warp-engine-batocera-store/raw/branch/master}"
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# Only set when run as a file; piped from curl "$0" is `sh` and everything
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# has to come from the forge — never from whatever the cwd happens to hold.
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SRC_DIR=""
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if [ -f "$0" ]; then
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SRC_DIR="$(cd "$(dirname "$(readlink -f "$0" 2>/dev/null || echo "$0")")" && pwd)"
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fi
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# Prefer the config next to this script when run from a checkout.
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if [ -z "${STORE_CONFIG:-}" ] && [ -n "$SRC_DIR" ] && [ -f "$SRC_DIR/config.json" ]; then
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STORE_CONFIG="$SRC_DIR/config.json"
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else
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STORE_CONFIG="${STORE_CONFIG:-$FORGE/ttg-batocera-store/raw/branch/master/config.json}"
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fi
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export STORE_CONFIG ENGINE_RAW_BASE
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# No Ports entry any more: the store has its own EmulationStation menu entry,
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# with the updater inside it. The engine takes the old Ports entry away on the
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# first sync after the upgrade.
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# --- migrate the pre-split ttg-store layout -------------------------------
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# Up to engine 1.x everything lived in /userdata/system/ttg-store. Carrying
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# state.json across is what lets the engine recognise what is installed — from
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# engine 4.0 on it uses that to take the old layout off the box before filling
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# /userdata/roms/teletypegames, the store's own folder.
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LEGACY_HOME="${LEGACY_STORE_HOME:-/userdata/system/ttg-store}"
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NEW_HOME="${BATOCERA_STORE_ROOT:-/userdata/system/batocera-store}/ttg"
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if [ -d "$LEGACY_HOME" ] && [ ! -f "$NEW_HOME/state.json" ]; then
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echo "[install] migrating $LEGACY_HOME -> $NEW_HOME"
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mkdir -p "$NEW_HOME"
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if [ -f "$LEGACY_HOME/state.json" ]; then
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cp "$LEGACY_HOME/state.json" "$NEW_HOME/state.json"
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fi
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if [ -f "$LEGACY_HOME/ttg-store.log" ]; then
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cp "$LEGACY_HOME/ttg-store.log" "$NEW_HOME/store.log"
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fi
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rm -rf "$LEGACY_HOME.pre-split"
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mv "$LEGACY_HOME" "$LEGACY_HOME.pre-split"
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echo "[install] old install kept at $LEGACY_HOME.pre-split — delete it once things look right"
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fi
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# Fetched to a file rather than piped into a shell: a failed download must fail
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# loudly instead of feeding an empty script to sh, which would look like success.
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TMP="$(mktemp)"
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trap 'rm -f "$TMP"' EXIT
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curl -fsSL "$ENGINE_RAW_BASE/install.sh" -o "$TMP"
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sh "$TMP"
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