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# ttg-store — Teletype Games catalog client for Batocera
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Pulls games from the WarpEngine catalog on <https://teletypegames.org> straight
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into a Batocera box's ROM folders, with EmulationStation metadata and box art.
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Triggered from the **Ports** menu on the device, or from the CLI over SSH.
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```
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Ports ▸ "Teletype Games Store"
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│
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├─ GET /api/software the whole catalog
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├─ keep platforms this box can run c64 → c64, tic80 → tic80
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├─ pick the newest non-dev release that carries the right asset
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├─ GET /api/download?path=<asset> .prg / .tic into the ROM folder
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├─ GET /api/image/<id> box art
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└─ merge gamelist.xml title, desc, author, image
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```
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Python 3 standard library only — Batocera ships python3 and no pip.
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Repository: `https://git.teletypegames.org/tools/batocera-store`.
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The catalog side lives in `teletypegames` (`libs/ruby/warp_engine`).
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## Install
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From a checkout of this repo:
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```sh
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scp -r batocera-store root@batocera:/tmp/
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ssh root@batocera /tmp/batocera-store/install.sh
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```
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Or straight onto the device:
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```sh
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curl -fsSL https://git.teletypegames.org/tools/batocera-store/raw/branch/master/install.sh | bash
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```
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The installer drops `ttg-store` in `/userdata/system/ttg-store/`, writes a
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default config, creates the Ports entry and runs the first sync. Restart
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EmulationStation (`batocera-es-swissknife --restart`) to see the games.
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## Use
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**On the device.** *Ports ▸ Teletype Games Store*. The script downloads
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anything new, then restarts EmulationStation so the games show up. Ports
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scripts get no console in Batocera, so the output goes to
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`/userdata/system/ttg-store/ttg-store.log`.
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**Over SSH.**
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```sh
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ttg-store list # compatible catalog entries; * installed, ^ update available
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ttg-store sync # download everything new, refresh gamelists
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ttg-store sync blessingofra # just one title (never prunes)
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ttg-store -n sync # dry run
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ttg-store remove c64demo # uninstall
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ttg-store config # effective configuration
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```
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Global flags go **before** the subcommand: `ttg-store --roms-root /tmp/roms sync`.
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## Where things land
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```
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/userdata/system/ttg-store/ ttg-store, config.json, state.json, catalog.json, ttg-store.log
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/userdata/roms/c64/teletypegames/ blessingofra-2.0.0.prg, rabbit-1.0.0.prg, …
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/userdata/roms/c64/teletypegames/images/ blessingofra.png, …
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/userdata/roms/c64/gamelist.xml our entries merged in
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/userdata/roms/ports/Teletype Games Store.sh
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```
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Everything installed lives under the `teletypegames/` subfolder of a system, so
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a prune can never reach ROMs you put there yourself. The first time a
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`gamelist.xml` is touched it is copied to `gamelist.xml.ttg-backup`; on every
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merge only `<game>`/`<folder>` nodes under `teletypegames/` are rewritten —
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your own entries keep their play counts, favourites and scraped media.
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## Configuration
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`/userdata/system/ttg-store/config.json`, written by `ttg-store config --write`:
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| Key | Default | Meaning |
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| --- | --- | --- |
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| `base_url` | `https://teletypegames.org` | WarpEngine host |
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| `roms_root` | `/userdata/roms` | where systems live |
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| `subfolder` | `teletypegames` | our subfolder inside each system |
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| `folder_name` | `Teletype Games` | display name of that folder in ES |
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| `statuses` | `["released", "archived"]` | catalog `status` values to install |
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| `owner_id` | `null` | restrict to one publisher (`/api/software?owner_id=`) |
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| `only` / `exclude` | `[]` | software-name allow / deny lists |
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| `platforms` | c64, tic80 | platform → system, asset kind, extension, enabled |
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| `prune` | `true` | remove games that left the catalog or the filters |
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| `restart_es` | `true` | restart EmulationStation after a change |
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| `timeout` | `30` | HTTP timeout, seconds |
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| `insecure` | `false` | skip TLS verification (self-hosted test instances) |
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### Platform mapping
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A catalog platform is installable when its release asset is a file the Batocera
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system can boot directly:
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| Catalog platform | Asset kind | Batocera system | Extension |
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| --- | --- | --- | --- |
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| `c64` | `cartridge` | `c64` (VICE) | `.prg` |
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| `tic80` | `cartridge` | `tic80` | `.tic` |
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The other WarpEngine platforms (`ebitengine`, `love`, `godot`, `bevy`,
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`phaser`) ship `html` and per-OS zip archives, not a ROM a Batocera system
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launches, so they are not mapped. Adding one is a config edit:
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```json
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"platforms": { "godot": { "system": "godot", "kind": "linux_x64", "ext": ".zip", "enabled": true } }
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```
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A platform is also skipped when the box has no ROM folder for its system —
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`ttg-store list` reports that as `skipped <name>: no '<system>' ROM folder`.
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## How a sync stays safe next to EmulationStation
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EmulationStation keeps gamelists in memory and writes them back when it exits,
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so a merge done while it runs can be clobbered. Launched from the Ports menu
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(`sync-from-es`), the tool therefore downloads first, then hands the gamelist
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merge to a detached `apply-gamelists --wait-pid <es-pid>` child that waits for
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the old ES process to die before writing. From SSH, with no ES running, the
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merge happens inline.
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Re-running a sync is idempotent: files already present are left alone, and a
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release bump (`1.1` → `2.0.0`) deletes the old asset before fetching the new
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one. `GET /api/download` is used rather than `/file/`, so downloads count
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towards the catalog's statistics.
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