# ttg-store — Teletype Games catalog client for Batocera Pulls games from the WarpEngine catalog on straight into a Batocera box's ROM folders, with EmulationStation metadata and box art. Triggered from the **Ports** menu on the device, or from the CLI over SSH. ``` Ports ▸ "Teletype Games Store" │ ├─ GET /api/software the whole catalog ├─ keep platforms this box can run c64 → c64, tic80 → tic80 ├─ pick the newest non-dev release that carries the right asset ├─ GET /api/download?path= .prg / .tic into the ROM folder ├─ GET /api/image/ box art └─ merge gamelist.xml title, desc, author, image ``` Python 3 standard library only — Batocera ships python3 and no pip. Repository: `https://git.teletypegames.org/tools/batocera-store`. The catalog side lives in `teletypegames` (`libs/ruby/warp_engine`). ## Install From a checkout of this repo: ```sh scp -r batocera-store root@batocera:/tmp/ ssh root@batocera /tmp/batocera-store/install.sh ``` Or straight onto the device: ```sh curl -fsSL https://git.teletypegames.org/tools/batocera-store/raw/branch/master/install.sh | bash ``` The installer drops `ttg-store` in `/userdata/system/ttg-store/`, writes a default config, creates the Ports entry and runs the first sync. Restart EmulationStation (`batocera-es-swissknife --restart`) to see the games. ## Use **On the device.** *Ports ▸ Teletype Games Store*. The script downloads anything new, then restarts EmulationStation so the games show up. Ports scripts get no console in Batocera, so the output goes to `/userdata/system/ttg-store/ttg-store.log`. **Over SSH.** ```sh ttg-store list # compatible catalog entries; * installed, ^ update available ttg-store sync # download everything new, refresh gamelists ttg-store sync blessingofra # just one title (never prunes) ttg-store -n sync # dry run ttg-store remove c64demo # uninstall ttg-store config # effective configuration ``` Global flags go **before** the subcommand: `ttg-store --roms-root /tmp/roms sync`. ## Where things land ``` /userdata/system/ttg-store/ ttg-store, config.json, state.json, catalog.json, ttg-store.log /userdata/roms/c64/teletypegames/ blessingofra-2.0.0.prg, rabbit-1.0.0.prg, … /userdata/roms/c64/teletypegames/images/ blessingofra.png, … /userdata/roms/c64/gamelist.xml our entries merged in /userdata/roms/ports/Teletype Games Store.sh ``` Everything installed lives under the `teletypegames/` subfolder of a system, so a prune can never reach ROMs you put there yourself. The first time a `gamelist.xml` is touched it is copied to `gamelist.xml.ttg-backup`; on every merge only ``/`` nodes under `teletypegames/` are rewritten — your own entries keep their play counts, favourites and scraped media. ## Configuration `/userdata/system/ttg-store/config.json`, written by `ttg-store config --write`: | Key | Default | Meaning | | --- | --- | --- | | `base_url` | `https://teletypegames.org` | WarpEngine host | | `roms_root` | `/userdata/roms` | where systems live | | `subfolder` | `teletypegames` | our subfolder inside each system | | `folder_name` | `Teletype Games` | display name of that folder in ES | | `statuses` | `["released", "archived"]` | catalog `status` values to install | | `owner_id` | `null` | restrict to one publisher (`/api/software?owner_id=`) | | `only` / `exclude` | `[]` | software-name allow / deny lists | | `platforms` | c64, tic80 | platform → system, asset kind, extension, enabled | | `prune` | `true` | remove games that left the catalog or the filters | | `restart_es` | `true` | restart EmulationStation after a change | | `timeout` | `30` | HTTP timeout, seconds | | `insecure` | `false` | skip TLS verification (self-hosted test instances) | ### Platform mapping A catalog platform is installable when its release asset is a file the Batocera system can boot directly: | Catalog platform | Asset kind | Batocera system | Extension | | --- | --- | --- | --- | | `c64` | `cartridge` | `c64` (VICE) | `.prg` | | `tic80` | `cartridge` | `tic80` | `.tic` | The other WarpEngine platforms (`ebitengine`, `love`, `godot`, `bevy`, `phaser`) ship `html` and per-OS zip archives, not a ROM a Batocera system launches, so they are not mapped. Adding one is a config edit: ```json "platforms": { "godot": { "system": "godot", "kind": "linux_x64", "ext": ".zip", "enabled": true } } ``` A platform is also skipped when the box has no ROM folder for its system — `ttg-store list` reports that as `skipped : no '' ROM folder`. ## How a sync stays safe next to EmulationStation EmulationStation keeps gamelists in memory and writes them back when it exits, so a merge done while it runs can be clobbered. Launched from the Ports menu (`sync-from-es`), the tool therefore downloads first, then hands the gamelist merge to a detached `apply-gamelists --wait-pid ` child that waits for the old ES process to die before writing. From SSH, with no ES running, the merge happens inline. Re-running a sync is idempotent: files already present are left alone, and a release bump (`1.1` → `2.0.0`) deletes the old asset before fetching the new one. `GET /api/download` is used rather than `/file/`, so downloads count towards the catalog's statistics.